The Game Boy Mailing List Game Genie Codebook Version 1.0 10 June 1994 Contributors: Suzanne M Ferree The Spook ------------------------------------------------------------------------- Alleyway 252-01F- Invisible blocks 99F-01F-EEA Warps (use w/unlimited paddles) DAA-67B- Each time ball lost, Mario replaces atom bomb Baseball 195-62B- Extremely slow slowball for a limited time (sometimes, even negative numbers!) Dig Dug F06-06B- Dragon's breath has a higher sounding pitch Duck Tales 065-62B- Music almost off 0D5-62B- Spacey background version of song F-1 Race 175-62B- Wheel screaching w/the music D15-62B- Static w/occasional zap in the music 135-62B- Automatic top score in practic run (WARNING: the score saves in the battery and may push better scores off the list) Faceball 2000 404-62B- Alters music Kirby's Dream Land 77E-62B- Music note held as Kirby inhales 754-62B- Eat 1 monster for unlimited shots until he ducks (turn off before tuching a big star) 715-62B- new abilities: flying squatted, flying backwards (bump into wall to change direction), standing in mid-air, & shorter breaths 725-62B- same new abilities except he can't face left & no flying squatted 775-62B- same new abilities except bump into anything to turn around 50E-62B- add sound effects 70E-62F-33D Invincible Kirby FBB-E2E- No score Kirby's Pinball Land FF3-62B- Instant points (a very annoying code which I rarely use because there's no point to it) DFA-62B- Alters music 062-01F- Practice bonus rooms 005-94C- Stoppers don't work Penguin Wars F50-62B- White line shows division between competitor's & players side (helps to time throughs better) Tetris 000-63D-6E9 + 3E0-64D-5D0 + ###-65D-087 put in any of the numbers below to always get the selected piece Here are the codes: 000 040 080 0C0 100 140 180 1C0 = Play using the sound selection words (a b & c-type, Off) 200 = Play with numbers 0, 1,2,3 (All numbers move one space to the left. You can move pieces into right side of playing area) 240 = same as above but with 4,5,6,7 280 = same as above but with 8,9 and gibberish 2C0, 300, 340, 380, 3c0 = gibberish 400 = fiddler and gibberish 440 = 2 fiddlers, 2 cellists 480 = Different musicians 4C0 = Even MORE Musicans 500 = Mr. Kung Fu 540 = Dancer and gibbersih 580, 5c0 = gibberish 600+ = doesn't work (game kills you instantly) 555-55D = Jackpot code- turning FX on deletes the piece currently falling and randomly selects new ones until you FX off. 020-55D = Play with a variety of pieces, including some of Adol's new ones 024-55D = level never goes up AC4-DDD = Can't rotate pieces clockwise 95A-55D = Line display only changes every 10 lines Yoshi 201-62B- Ghosts blink & change into Mario's hand 151-62B- Ghosts blink & change into Mario's front 181-62B- Ghosts blink & change into Mario's profile 361-62B- Ghosts blink into muchrooms 3B1-62B- Ghosts blink into stars 3F1-62B- Ghosts blink into eggs 40E-62B- Music Sampler (one of the best!)