Emulators for Symbian Phones
Nintendo Entertainment System, Famicom, GameBoy, Super GameBoy, GameBoy
Color, GameBoy Advance, Pocket Printer, GameLink, and DiskSystem are
trademarks of Nintendo. SEGA SG1000, SC3000, SF7000, Master System,
and GameGear are trademarks of SEGA. While programs presented at this site
attempt to create "compatible" environment for the gaming software, they
are not equivalent to the original hardware.
I have stopped Symbian apps development, as the platform is now officially
dead. Please, see my Android apps instead.
Emulators are programs that run software written for old computers or
videogame consoles on the new hardware. Essentially, an emulator makes
old software "think" that it is running on the original hardware, while
it actually runs on your computer. I am creating emulators since 1993
and
have
made
quite a
few
of
them.
For those who would like to try making an emulator on their own but do not
know where to start, I have written a short
introduction into the craft.
Originally, I developed emulators for PCs and Unix workstations. With
time though, even mobile devices such as PDAs and cell phones became
capable of emulating older hardware. Thus, at this page you will find
my applications for Nokia Symbian-based smart phones and instructions
on how to set them up.
If you work for a game company that would like to run its legacy games on
mobile phones or other hardware, and need help,
contact me.
Features
An article about emulators on Nokia phones
at AllAboutSymbian.com
- Optimized for Symbian platform using ARM assembly.
- Native S60/UIQ user interface (settings, dialogs, etc.).
- Scaled display with three different modes.
- Configurable display orientation and backlight.
- Color-blended pixel rendering.
- On-screen keyboard for single or multiple key input.
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- Saving gameplay at any moment.
- Recording music into ringtones.
- Playing over the network.
- Configurable key mappings.
- TV scanlines simulation.
- Framerate display.
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Requirements
S60:
- Your phone has to run SymbianOS 9 and the 3rd Edition of
Nokia S60. Older S60 versions will not work.
- You must have a memory card where games and other software
will be stored.
- All 3rd Edition S60 phones, such as N-series and E-series devices,
3250, 5500, 6290, etc., should work.
- Nokia E62 works, but has faulty firmware that prematurely turns the
backlight off. This problem seems to affect all applications using
direct screen access.
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UIQ:
- Your phone has to run SymbianOS 9 and the Sony Ericsson
UIQ3 software. Older UIQ versions will not work.
- All UIQ3 phones, such as Sony Ericsson M600, P990, W950, P1, and
Motorola Z8/Z10, should work, although only Z8 has been tested so far.
- Please, test UIQ versions on other UIQ3
phones and
tell me
of found problems!
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Installation
- Make sure your phone is enabled to install applications from
providers other than manufacturer's affiliates.
S60:
To enable this feature, go into Tools | Application Manager |
Options | Settings and set "Software Installation" setting
to "All".
- Download application (with
.sis
extension) from
this page and install it to your phone. You may need to click
through several warning messages always shown when installing
application from a non-affiliated source.
- Find software for the emulated platform (such as ZX Spectrum or
ColecoVision). Due to copyright reasons, I cannot provide you with
such software, so please do not ask.
Use Google instead.
I do suggest that you buy the original copy for each piece
of software you use. It is the ethical thing to do.
- Copy found software to the application data directory.
S60:
Copy all your files into the
\Others\<EmulatorName> directory on
your memory card. For example, ColEm games will go into
the E:\Others\ColEm directory.
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UIQ:
Copy all your files into the
\Media Files\Other\<EmulatorName> directory on your
internal flash drive. For example, ColEm games will go
into the C:\Media Files\Other\ColEm directory.
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- Run the application and have fun.
Tips
Bug Reports:
If you have any problems running these applications, please,
tell me and other
users about your problems. I am especially interested in how
well my applications run on UIQ3 phone, as I only have a single
phone (Motorola Z8) to test them on. Don't forget to include the
model of your phone.
Purchasing Software:
As the Symbian platform is now officially dead and the development
kits got badly out of date, I have stopped developing and selling
products for Symbian. Do check out my Android
stuff though, as most mobile development is currently happening there.
Keyboard Use:
Some applications, such as Speccy or fMSX, may require the
use of full keyboard found in such phones as Nokia E61 and E70. Even if
your phone has no full keyboard, most emulated programs will still work
though. Just make sure you always choose the joystick option when given
a choice. If a program absolutely needs a few keyboard keys, you can make
use of the on-screen virtual keyboard. To enable the on-screen
keyboard:
S60:
Press the green SEND key, go into Input |
On-Screen Keyboard, and choose either "Single Key Entry"
(keyboard will disappear after entering a key) or "Multiple Keys
Entry" (keyboard will stay visible until manually toggled off). With
the on-screen keyboard enabled, press EDIT ,
LSHIFT , or 8
key to toggle the keyboard.
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UIQ:
Press the green SEND key, go into Input |
On-Screen Keyboard, and choose either "Single Key Entry"
(keyboard will disappear after entering a key) or "Multiple Keys
Entry" (keyboard will stay visible until manually toggled off). With
the on-screen keyboard enabled, press the 8
key to toggle the keyboard.
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When the keyboard is displayed, use the directional pad to choose a key,
0
as SHIFT, #
as
CONTROL, and *
as ALT modifiers. Finally, if
you need some keys often, or do not like the default key locations, you
can reassign keys and joystick buttons:
S60:
To reassign a key, press the green SEND key,
select Input | Map a Key, and choose a new assignment. To reassign a
button, select Input | Map ... Button, and likewise choose a new
assignment.
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UIQ:
At the moment, you cannot reassign keys or buttons in UIQ. This feature
will be coming in the next releases of my UIQ applications.
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Pen Use:
This tip only applies to pen-based devices (i.e. mainly to Sony Ericsson
UIQ phones). These devices often do not have a directional pad and
physical softkeys. Instead, you can use the touch screen, laid out in
the following way:
SEND |
UP |
8 |
LEFT |
|
RIGHT |
SOFT1 |
DOWN |
SOFT2 |
Zooming Display:
When your phone screen has less pixels than the emulated display, the
display will be shrunk to fit your screen, at the cost of losing some
image quality. This is inevitable and should not be considered a bug.
For bigger phone screens:
S60:
Press the green SEND key and go into
Output | Zoom Display, where you can select one of four zoom
options:
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UIQ:
Press the green SEND key and go into Video
| Zoom Display, where you can select one of four zoom options:
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- When you set zoom to Off, the display is shown "as is", in
the middle of your phone's screen. This is also the fastest option.
- When zoom is set to Keep Aspect, the display is scaled to
fit your screen width, while the height is chosen to preserve the
original display aspect.
- When zoom is set to Fill Screen, the display will be stretched
to fill your whole screen.
- When zoom is set to Fill & Soften, the display image
will be softened and then stretched to fill your whole screen.
Please note that this option requires a fast processor and may
be slow on older phones.
Recording Ringtones:
You can record in-game music into MIDI files and use them as ringtones.
To start recording:
S60:
Press the green SEND key, go to Main |
Record Music, and click it to start recording. Recording stops when
you click the above option again, load a new game, or quit the
application. Recorded MIDI files can be found in the E:\Sounds
directory.
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UIQ:
Press the green SEND key, go to Audio |
Record Music, and click it to start recording. Recording stops when
you click the above option again, load a new game, or quit the
application. Recorded MIDI files can be found in the C:\Media
Files\Other\<EmulatorName>
directory.
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Network Play Feature:
In some applications, you can use WiFi or GPRS in your phone to play
games over the Internet. To use the NetPlay feature, both you
and your opponent must run the same game. The NetPlay will work
between Windows and Symbian versions of my applications, as long as
you both have the same application (i.e. two copies of MG-Symbian,
or MG-Symbian and MG-Windows, etc.). To start
NetPlay:
S60:
Press the green SEND key, go to Main |
Network Play, and click it.
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UIQ:
Press the green SEND key, go to Input |
Play Over Network, and click it.
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Select the connection point (usually WiFi, as GPRS is both slow and
expensive), then enter your opponent's network address. Your opponent has
to do the same with his application. To abort connection in progress,
press any key. Once the connection is established, you will be able to
play together. To stop NetPlay, click the Network Play
option again.
Downloads
EMUL8 Discussion Group
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Report and discuss your problems here. You may need to create a Google
account to post to this group, but you do not have to become a member.
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iNES 3.6 for Symbian is no longer available, but see the
Android version or
homepage.
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Also see iNES
review
at AllAboutSymbian.com.
Used assembler 6502 emulation on UIQ. Optimized display code in
assembler. Fixed multiple video sync problems. Added configuration
for sound latency, frame skip, frame sync.
iNES will run Nintendo Entertainment System (NES) and Famicom
cartridge files with .nes and .nes.gz
extensions. Place your files into E:\Others\iNES directory.
iNES will also run Famicom DiskSystem disk images with
.fds and .fds.gz extensions, as long as you have
the DISKSYS.ROM (DiskSystem BIOS) file in the same directory.
The trial version has BUY ME message overlayed onto the screen and
can't save game states.
Control keys:
SEND opens the application menu.
END (S60) quits the program. On UIQ, open
application menu, then press SOFT1 and
select "Quit application" from the menu.
SOFT1 fast-forwards emulation.
SOFT2 invokes built-in control menu.
2 , 4 ,
5 , 6 ,
8 duplicate the directional buttons.
9 , *
act as A fire button.
7 , #
act as B fire button.
1 works as the NES SELECT button.
3 works as NES START button.
0 flips DiskSystem disks and deposits
a coin into the VS-System coin acceptor.
- QWERTY keyboard acts as fire buttons, just like in
other iNES ports.
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Virtual GameBoy 3.5 for Symbian is no longer available, but see the
Android version or
homepage.
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Also see Virtual GameBoy
review
at AllAboutSymbian.com.
Added configurable frame rate, frame skip, and audio latency. Optimized
display routines.
Virtual GameBoy will run GameBoy, Super GameBoy, and GameBoy
Color cartridge files with .gb , .gb.gz ,
.gbc , and .gbc.gz extensions. Place your files
into E:\Others\VGB (S60) or
C:\Media Files\Other\VGB (UIQ) directory. The trial version
has BUY ME message overlayed onto the screen and can't save game
states.
Control keys:
SEND opens the application menu.
END (S60) quits the program. On UIQ,
open application menu, then press SOFT1
and select "Quit application" from the menu.
SOFT1 , .
fast-forward the emulation.
SOFT2 invokes built-in configuration menu.
2 , 4 ,
5 , 6 ,
8 duplicate the directional buttons.
9 , * act as
A fire button.
7 , # act as
B fire button.
1 works as the GameBoy SELECT button.
3 works as GameBoy START button.
- QWERTY keyboard acts as fire buttons, just like in
other VGB ports.
Some of these keys can be changed using the button mapping configuration
(press [SEND] , then select the Input page).
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MasterGear 2.6 for Symbian is no longer available, but see the
Android version or
homepage.
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Also see MasterGear
review
at AllAboutSymbian.com.
Added configurable frame rate, frame skip, and audio latency. Optimized
display routines.
MasterGear will run SEGA Master System, GameGear, and SG1000
cartridge files with .sms , .sms.gz ,
.gg , .gg.gz , .sg , and
.sg.gz extensions. Place your files into
E:\Others\MG directory. The trial version has BUY ME
message overlayed onto the screen and can't save game states.
Control keys:
SEND opens the application menu.
END (S60) quits the program. On UIQ,
open application menu, then press SOFT1
and select "Quit application" from the menu.
SOFT1 , .
fast-forward the emulation.
SOFT2 invokes built-in configuration menu.
2 , 4 ,
5 , 6 ,
8 duplicate the directional buttons.
9 , * act as
A fire button.
7 , # act as
B fire button.
1 works as Master System PAUSE button.
3 works as GameGear START button.
- QWERTY keyboard acts as fire buttons, just like in
other MasterGear ports.
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ColEm 2.6 for Symbian is no longer available, but see the
Android version or
homepage.
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Improved compatibility and implemented SCREEN2 table address
masking.
ColEm will run ColecoVision cartridge files with .cv ,
.cv.gz , .rom , and .rom.gz
extensions. Place your files into E:\Others\ColEm (S60)
or C:\Media Files\Other\ColEm (UIQ) directory and
don't forget to put COLEM.ROM (ColecoVision BIOS) there.
Control keys:
SEND opens the application menu.
END (S60) quits the emulator. On UIQ,
open application menu, then press SOFT1
and select "Quit application" from the menu.
SOFT1 is the left fire button.
SOFT2 is the right fire button.
+ doubles as
* .
- Numeric keypad works as ColecoVision gamepad.
- QWERTY keyboard acts as fire buttons, just like in
other ColEm ports.
. , *
+ SOFT1 , # +
SOFT1 fast-forward emulation.
, , * +
SOFT2 , # +
SOFT2
invoke builtin configuration menu.
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Speccy 1.7 for Symbian is no longer available, but see the
Android version or
homepage.
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Added .z80 file support for Pentagon/Scorpion computers.
Fixed a disk controller bug that prevented some Russian ezines from
loading. Enter coupon CPN32 when ordering a product from me and
add Speccy-Symbian to your order for free.
Speccy will run ZX Spectrum snapshots in .sna and
.z80 formats. It will also open cassette tape images in
.tap and .tzx formats. Finally, Speccy
supports TR-DOS disk images in .fdi , .trd ,
.dsk , and .scl formats. Place your files into
E:\Others\Speccy (S60) or
C:\Media Files\Other\Speccy (UIQ) directory. When not
loading a snapshot, Speccy defaults to 128kB Spectrum mode for
simplicity. Control keys:
SEND opens the application menu.
END (S60) quits the emulator. On UIQ,
open application menu, then press SOFT1
and select "Quit application" from the menu.
+ , * ,
# , [ ,
] , / ,
\ , \ ,
' , = ,
- all work as
joystick fire button.
OK acts as ENTER key.
SHIFT acts as CSHIFT key.
CTRL acts as SSHIFT key.
SOFT1 , .
fast-forward emulation.
SOFT2 , ,
invoke built-in control menu.
EDIT , LSHIFT
(S60) or 8 toggle virtual keyboard
(when enabled).
- On Nokias E61, E61i, and E62, the blue
FUNC key
in the corner toggles between the dialpad and alphabetic modes.
Important: Files with .tap and .tzx
extensions contain cassette tape images. To run these files on Speccy,
follow instructions below:
- Choose tape image file on startup.
- Select TAPE LOADER in the 128kB mode or type
[J] ,
[CTRL]+[P] , [CTRL]+[P] , [OK]
in the 48kB mode to start the tape loader.
- Press the
[MENU] softkey and turn on the TAPE
RUNNING menu option to start the tape.
- Wait for the tape to load. You may want to hold
[FFWD]
softkey to speed things up.
If you have never used a real ZX Spectrum and have trouble finding keys,
refer to this picture of the
Spectrum keyboard. If you find above instructions excessively complicated,
avoid using tape image files.
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fMSX 3.5 for Symbian is no longer available, but see the
Android version or
homepage.
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Added configurable audio latency, frame skip, and frame sync settings.
Virtual keyboard can now be invoked by pressing [8]. Fixed secondary
slot handling in MSX1 mode. Fixed sound behavior after restoring state.
fMSX will run MSX, MSX2, and MSX2+ cartridge files (.rom
and .rom.gz ) and disk images (.dsk ,
.fdi , .dsk.gz , and .fdi.gz ). Place
your files into E:\Others\fMSX (S60) or
C:\Media Files\Other\fMSX (UIQ) directory. If your phone has
no keyboard, or its keyboard is folded, always select the joystick option
in games: the dialpad will act as a joystick.
Control keys:
SEND opens the application menu.
END (S60) quits the emulator. On UIQ,
open application menu, then press SOFT1
and select "Quit application" from the menu.
- Directional pad works as both joystick and cursor keys.
2 , 4 ,
5 , 6 ,
8 duplicate joystick directional buttons.
9 and * act as
joystick fire button A.
7 and # act as
joystick fire button B.
OK acts as ENTER key.
* acts as SPACE key.
# acts as GRAPH key.
SOFT1 fast-forwards emulation.
SOFT2 invokes built-in control menu.
EDIT , LSHIFT
(S60) or 8 toggle virtual keyboard
(when enabled).
- On Nokias E61, E61i, and E62, the blue
FUNC key
in the corner toggles between the dialpad and alphabetic modes.
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Virtual GameBoy Advance 3.6 for Symbian is no longer available, but see the
Android version or
homepage.
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Fixed shift instructions behavior for special cases and memory access
behavior for misaligned addresses (Pokemon works without glitches now)./
VGBA will run Nintendo GameBoy Advance cartridges from
.gba and .gba.gz files. Place your files into
E:\Others\VGBA (S60) or
C:\Media Files\Other\VGBA (UIQ) directory, but please, make
sure you own the actual games. I have put a lot of work into optimizing
VGBA on Symbian. Unfortunately, most phones are still too slow to
run GBA emulation at the full speed. My 208MHz Nokia E70 runs VGBA
at 25..50% of the full GBA speed. This is sufficient to play role-playing
and puzzle games, but most action games feel sluggish, like Java games.
Given the low speed and the lack of sound, I strongly suggest
that you download trial first and buy the full version only if
the trial works for you. If VGBA runs too slow on your phone
but you still want a playable GameBoy emulator, try
Virtual GameBoy (VGB) instead.
Control keys:
SEND opens the application menu.
END (S60) quits the emulator. On UIQ,
open application menu, then press SOFT1
and select "Quit application" from the menu.
- Directional pad works as both joystick and cursor keys.
2 , 4 ,
5 , 6 ,
8 duplicate the directional buttons.
* acts as A fire button.
# acts as B fire button.
7 acts as L fire button.
9 acts as R fire button.
1 works as SELECT button.
3 works as START button.
SOFT1 and .
fast-forward the emulation.
SOFT2 and ,
invoke built-in control menu.
- QWERTY keyboard acts as fire buttons, just like in
other VGBA ports.
Important:
Many S60 phones have very small RAM (usually less than 64MB) most of which
is already taken by the system and active applications. As GBA games can
easily reach 16MB in size, not all of them will run on VGBA. Try
running smaller games. If they still do not run, reboot your phone to free
up more RAM and try again. If this still does not help, buy yourself a
real GameBoy Advance.
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© Copyright by Marat Fayzullin