Virtual GameBoy

GameBoy emulator by Marat Fayzullin

GameBoy, GameBoy Pocket, GameBoy Color, Super GameBoy, GameBoy Advance, Pocket Camera, Pocket Printer, and Rumble Pack are all registered trademarks of Nintendo. GameGenie is a registered trademark of Galoob. The author is in no way affiliated with Nintendo. The author is in no way affiliated with any pirate group out there. The author cannot and will not provide you with any GameBoy games.

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[Picture] The Latest Virtual GameBoy Version is 3.5!
On July 19 2011, I have published the initial version of VGB-Android. Please, give it a try and report any encountered problems in the discussion group.

The complete list of features and the list of new features and fixes can be found in the documentation. You can currently get both VGB-Windows and VGB-MSDOS for the total price of $19.99 (or lower, if you use coupons). The full version of VGB-Symbian for your Nokia mobile phone is available for $14.99. Finally, you can get all three VGB versions (Windows, MSDOS, and Symbian) for only $24.98 if you use the "TOTALVGB" coupon.

What is Virtual GameBoy?
Virtual GameBoy (VGB) is a program that emulates the Nintendo GameBoy handheld on your computer. It runs GameBoy, Super GameBoy, and GameBoy Color games on PCs, Macs, PocketPCs, Unix boxes, etc. VGB also helps debugging GameBoy software without using a costly development system.

Being fascinated with GameBoy as a cheap handheld computer, I started writing VGB in 1995, after finding some GameBoy programming information on the Net. When developing VGB, I relied on my prior experience with the fMSX emulator. At that time, emulation was still a novelty, and VGB became the first usable videogame emulator available.

Since its creation, VGB has progressed to support all existing types of GameBoy hardware and cartridges, as well as many add-ons, such as GameLink, Pocket Printer, Rumble Pack, Super GameBoy, etc. Since I initially made the VGB source code open to the public, many other people started their own GameBoy emulators based on that code. Starting with version 0.8, VGB source code is no longer public, but I still share it every now and then, if the person asks nicely and I like the project.

[Picture] Licensing VGB
The Virtual GameBoy is written in portable C language and will work on any sufficiently fast computing platform, be it a computer, a videogame console, a PDA, a cell phone, a DVD or MP3 player, or even a digital camera. If your company considers using GameBoy emulation in its products, you can license the VGB source code from me. I am also available for consulting work in the software emulation, embedded programming, and other fields. See my resume and contact me if interested.

Free Updates
All registered users of VGB-Windows and VGB-Symbian are entitled to free lifetime updates by email, as long as I am developing the program. If you are already a registered user but haven't got the latest version of VGB, send me an email with your valid email and postal addresses for verification, and you will get one.

Playing Your Games With VGB
It is only legal to play games you actually own with VGB. You will first need to read a game from its cartridge into a file. This can be done with an inexpensive gadget called Bung GB Xchanger or a similar device.


At This Site
[#] Virtual GameBoy Windows for all Windows versions
[#] Virtual GameBoy MSDOS included with VGB-Windows
[#] Virtual GameBoy Android for Android 2.2 (Froyo) and newer devices
[#] Virtual GameBoy Symbian for Nokia S60 3rd Edition (get trial version or see instructions)
[#] Virtual GameBoy Symbian for Sony Ericsson UIQ3 (get trial version or see instructions)
[#] Virtual GameBoy Linux for Ubuntu Linux and 16bpp or 32bpp X11
[#] Virtual GameBoy Maemo for Nokia N800/N810 tablets (or install directly to device)
[#] Virtual GameBoy 3.0 FreeBSD (5.x-RELEASE) binaries for 80x86
[#] Virtual GameBoy 3.0 Solaris binaries for SPARC
[#] Virtual GameBoy 3.0 Linux (RedHat) binaries for 80x86
[#] Virtual GameBoy 1.5 Irix binaries for MIPS
[#] Virtual GameBoy 1.4 SunOS binaries for SPARC
[#] Virtual GameBoy 1.0 AIX binaries for RS6000
[#] Virtual GameBoy 1.6 OSF/1 binaries for DEC Alpha

[#] Information about GameBoy games and programming
[#] EMUTools, 6502 emulation core, etc.
[#] The Address Book (look up email addresses here)

Virtual GameBoy Ports
[#] VGB Macintosh by John Stiles
[#] VGB PocketPC (aka PalmGB) by Hayes Haugen
[#] VGB X68000 by Takashi Toyoshima (in Japanese)
[#] VGB 0.4 Amiga by Matthias Bethke and Michael Boese
[#] VGB MSDOS by Hans de Goede (formerly by Marcel de Kogel)
[#] VGB Linux by Hans de Goede (formerly by Ulrich Hecht/Thierry Lescot)
[#] VGB BeOS by Guillaume Lefevre
[#] VGB Acorn by David McEwen
[#] VGB NeXTstep by Kang Hyun of Hayan Nalgae Software
[#] VGB PC98 (in Japanese)
[#] VGB FM-Towns (in Japanese)
[#] VGB Xfree86-OS/2 by Krister Bergman
[#] VGB 0.6 OS/2 by Joe LoCicero
Other Stuff
[#] VGB-DOS Shell for 4DOS by Alex Tutusaus
[#] VGB-DOS Launcher by Steve Abson
[#] VGB-DOS Loader by Christopher Andre Starkel
[#] VGBShell by Chris Spiegel


Builtin Configuration Menu

Builtin Debugger

Tetris DX (GameBoy Color + Super GameBoy)

Gradius (GameBoy Classic)

Tomb Raider (GameBoy Color)

TMNT 3 (GameBoy Classic)

Tetris Plus (Super GameBoy)

VRally 3 (GameBoy Color)

RType DX (GameBoy Color)

Castlevania 2 (GameBoy Classic)

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© Copyright by Marat Fayzullin