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The Latest VGB Version is 4.9!
The latest free VGB 4.9 for Windows and Linux, was released on February 3 2016. In this release, I have made several changes to the DI+HALT CPU bug emulation, to make some corner cases work. The bug will no longer occur if DI immediately precedes the HALT instruction. As result, I was able to enable DI+HALT emulation by default, since it should work for all games now, including Robocop, The Smurfs, and Thunderbirds. Also added support for the unlicensed Karate Joe cartridge and made color raster effects more pronounced.
The VGB-Android version is available from the Google Play and comes with many cool extras, such as built-in Cheatopedia with codes for dozens of popular games, State Exchange for exchanging gameplay states with other users, and more. Give it a try and report any encountered problems in the discussion group.
I had to stop development of MSDOS, Maemo, and Symbian ports, as these platforms are pretty much dead nowadays. Sorry, but still no apple for iOS users (blame Steve Jobs for your terrible closed platform).
The complete list of features and the list of new features and fixes can be found in the documentation.
What is Virtual GameBoy?
Virtual GameBoy (VGB) is a program that emulates the Nintendo GameBoy handheld on your computer. It runs GameBoy, Super GameBoy, and GameBoy Color games on PCs, Macs, PocketPCs, Unix boxes, etc. VGB also helps debugging GameBoy software without using a costly development system.
Being fascinated with GameBoy as a cheap handheld computer, I started writing VGB in 1995, after finding some GameBoy programming information on the Net. When developing VGB, I relied on my prior experience with the fMSX emulator. At that time, emulation was still a novelty, and VGB became the first usable videogame emulator available.
Since its creation, VGB has progressed to support all existing types of GameBoy hardware and cartridges, as well as many add-ons, such as GameLink, Pocket Printer, Rumble Pack, Super GameBoy, etc. Since I initially made the VGB source code open to the public, many other people started their own GameBoy emulators based on that code. Starting with version 0.8, VGB source code is no longer public, but I still share it every now and then, if the person asks nicely and I like the project.
The Virtual GameBoy is written in portable C language and will work on any sufficiently fast computing platform, be it a computer, a videogame console, a PDA, a cell phone, a DVD or MP3 player, or even a digital camera. If your company considers using GameBoy emulation in its products, you can license the VGB source code from me. I am also available for consulting work in the software emulation, embedded programming, and other fields. See my resume and contact me if interested.
Playing Your Games With VGB
It is only legal to play games you actually own with VGB. You will first need to read a game from its cartridge into a file. This can be done with an inexpensive gadget called Bung GB Xchanger or a similar device.
|At This Site|
Virtual GameBoy Windows
now free for all Windows versions
Virtual GameBoy Android for Android 2.2 (Froyo) and newer devices
Virtual GameBoy Linux for Ubuntu Linux and 16bpp or 32bpp X11
Virtual GameBoy Maemo for Nokia N800/N810 tablets (or install directly to device)
Virtual GameBoy 3.0 FreeBSD (5.x-RELEASE) binaries for 80x86
Virtual GameBoy 3.0 Solaris binaries for SPARC
Virtual GameBoy 3.0 Linux (RedHat) binaries for 80x86
Virtual GameBoy 1.5 Irix binaries for MIPS
Virtual GameBoy 1.4 SunOS binaries for SPARC
Virtual GameBoy 1.0 AIX binaries for RS6000
Virtual GameBoy 1.6 OSF/1 binaries for DEC Alpha
Virtual GameBoy MSDOS is no longer developed, as MSDOS is dead :(
Virtual GameBoy Symbian for S60e3 and UIQ3 is dead too (but see the old site)
|Virtual GameBoy Ports|
by John Stiles
VGB PocketPC (aka PalmGB) by Hayes Haugen
VGB X68000 by Takashi Toyoshima (in Japanese)
VGB 0.4 Amiga by Matthias Bethke and Michael Boese
VGB MSDOS by Hans de Goede (formerly by Marcel de Kogel)
VGB Linux by Hans de Goede (formerly by Ulrich Hecht/Thierry Lescot)
VGB BeOS by Guillaume Lefevre
VGB Acorn by David McEwen
VGB NeXTstep by Kang Hyun of Hayan Nalgae Software
VGB PC98 (in Japanese)
VGB FM-Towns (in Japanese)
VGB Xfree86-OS/2 by Krister Bergman
VGB 0.6 OS/2 by Joe LoCicero
VGB-DOS Shell for 4DOS
by Alex Tutusaus
VGB-DOS Launcher by Steve Abson
VGB-DOS Loader by Christopher Andre Starkel
VGBShell by Chris Spiegel
Pokemon Silver (GameBoy Color)
Top Gear Pocket 2 (GameBoy Color)
Pokemon Red (Super GameBoy)
Zelda DX (GameBoy Color)
Gradius (GameBoy Classic)
Wario Land 2 (GameBoy Color)
TMNT 3 (GameBoy Classic)
Tomb Raider (GameBoy Color)
Tetris Plus (Super GameBoy)
Castlevania 2 (GameBoy Classic)
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